Mini Wars is a strategy game inspired by Miragine War, an early 2010's Friv game, having similar gameplay and combat logic. The game was 100% programmed by me using the game engine Godot, assets' and music's references are in the bottom of the page. Your goal in the game is choosing the right and stronger characters to be able to cross the entire battlefield and destroy your enemy's crystal.

Gameplay and Combat Logic

The gameplay basically consists on you, the player, choosing which characters are going to be spawned when the timer at the middle-top of the screen timeout, I will be calling that the stage timer. You can know which character is selected by looking which character have the dark background panel and you can change this selected character by using WASD keys, or arrow keys if you're player 2 on a local multiplayer match.

To best know which character you want to select, you need to know about two things: player revenue and character status. The player revenue is what it's used for "buying" characters, by that I mean allows the character to be spawned, you can view your player revenue counter right below your team's crystal health bar, next to a person icon. The character status consists on his combat properties like his health, damage and speed and on his financial properties like his price and income, the price is the amount of player revenue you need to spent to spawn him and the income is the amount of max player revenue you will gain when spawning him, you can see the status of a character by hovering your mouse cursor on its selection panel.

Every time the stage timer timeout, you will receive the amount of revenue you had before and will automatically be spending that revenue by spawning/"buying" the character that is currently being selected by its price and increasing your max player revenue by its income value.

So, in short, choose the right characters for the situation you're in considering your max player revenue, get more max player revenue, spawn more and stronger characters, destroy your enemy's crystal and celebrate the victory.

Game Modes

  • Singleplayer (Easy, Medium, Hard)
  • Local-Multiplayer

The game offers you two different game modes: Singleplayer and a Local Multiplayer. The  singleplayer mode is played against an AI that has three different difficulties that can be chosen by the player before the match start. The multiplayer is a local versus mode that you can play against other person or yourself in the same machine using different keyboard keys for each player.

Assets' & Music's References

I'm reading comments for potential ideas to add in the game. Leave a comment and help me make the game better. 

Updated 11 days ago
Published 22 days ago
StatusReleased
PlatformsHTML5
Release date 22 days ago
Authorbrewl
GenreStrategy
Made withGodot
Tags2D, Fantasy, Indie, Local multiplayer, No AI, Singleplayer, Tactical, Turn-based Strategy
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
MultiplayerLocal multiplayer
Player count1 - 2
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

mini-wars-linx86_64.x86_64 90 MB
mini-wars-winx86_64.exe 122 MB

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